fpm :-PĪnd CircleCI does support Windows now, last I checked. How about using some sort of cross-platform package manager? E.g. But how do you find the right libraries/downloads in the first place? Esp. CMake will build them, once you have them. On a different topic: the process of collecting third-party dependencies is different on every system. I still need to find out a little more about it. Reply to this email directly, view it on GitHub, or unsubscribe.įair enough. ![]() You are receiving this because you are subscribed to this thread. VC will come with the Windows support but first we have to have a CI system that will support Windows so that we can keep from breaking it as we move forward. Clang will be a follow-on LLVM can be proposed but won't likely happen until after CLang. Right now, we just need to focus on one at a time, which looks like GCC. It tends to help C++ code as it clears out bugs through the different behaviors. Become an action hero like Arnold Schwarzenegger in the new game of modern. Starting with VS2017 sounds good as far as Windows goes.Īs to changing compilers - I'm more in favor of supporting multiple compilers - so supporting GCC, Clang, LLVM, and VC at the same time. Download Mobile Strike on PC with MEmu Android Emulator. QMake is nice but Qt is looking to drop it in favor of CMake even their qbs is being dropped in favor of CMake. ![]() ![]() I don't think there's a good cross-platform replacement for CMake. Subject: Re: Figure out Windows build scheme, possibly from scratch :-P ( #53) To: vegastrike/Vega-Strike-Engine-Source The new BlueStacks 5 has finally been released, bringing players the absolute best of the best when it comes to playing mobile games on PC.
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